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A Collective Card Game in Education for Regenerating Food Systems & Practicing the Sustainable Development Goals

Collect Cards

Play Cards

Track ACJ!

Create Cards

Intercontinental development as an Open Educational Resource (OER) and analogue/digital Open-Source Game for the Creative Commons since June 2025


Collect, Play and Create fsys cards. Each card tells a food story and invites us to take on a real-world action mission. By playing cards, we develop our game character, grow our Head, Heart, and Hands superpowers and train our Sustain Ability for regenerating food systems.

For Gamer & Gamedesigner (Hit me!)

fsys is a fresh CCG/TCG common good brand in open development across multiple continents, combining real-time character building inspired by Pen & Paper RPGs with Coopetitive board game mechanics for quick match challenges. 

We’re growing toward our first print edition — potentially with Cartamundi — in 2027/28.

We invite Alpha players to become card creators and help shape the final selection for the first planetary print edition in 2027/2028.

We use Open-Source Tools to craft our Card Game. 
We share the skills, how to create own cards,
We invite to contribute to our fsysgame.

The Latest on our Journey…

Card Design Playshop during the European Codeweek 2025 for Young Designers Age 10-19 + Well Card Design for our partners in Busano, Uganda.

School Pilot Project in Nigeria Donation Campaign



Our Session during the The Jena Declaration Conference for Africa 2025:

Playful & Intercontinental: Co-Creating a Food Systems + SDGs Card Game


A Regenerative Food Systems Trade Card Game Grows from a CoFSA Collaboration Across Countries and Continents

Our first fsys 3 month development report just came out on Ktopia. It’s pretty visual and 8 Chapters strong.


Game Principle

Fsys is a Card Game in the Collectible Card Game (CCG) / Trade Card Game (TCG) Genre. It is intended for Fun & Education in Regenerating Food Systems & Practicing the Sustainable Development Goals

Each Card contains a “Mini-Quest”, a concrete Mission to play out in the “real world”

Each Card contains a top value row indicating the simplified food system quadrant the card plays in, the Head, Heart and/or Hand Superpowers involved and up to three SDG Sustain Abilities which have been practiced .

Each time, Players play out a card, they can track their Food System Quadrant, and SDG skills gained through active missions in the ACJ! – the Action Character Journal. 

The ACJ! is an optional Game feature. During our first German Pilots we learned, that simply collecting cards and sorting for affinity has been already fulfilling to 80% of our particpants in the age group 10-19. No additional Gameplay needed. 

Through freely available Open-Source Tools we empower Youth to become Card Designers, learning the Skills within just 1 Playshop Day

Planing AI Image Generation Prompts on Paper.

For the Illustration of Cards, we use self hosted, low energy usage, Open-Source AI Tools for Image Generation. Young people learn, how to articulate their concrete imaginations in precise Prompts and iterations. Participants with writing disabilities can use their natural language voice, to express their imagined outcomes.  

Digital Sovereignty through Open-Source

The AI or hand painted Illustrations are then assembled into a Card with the free, open-source Graphic Design Software Krita which also runs great on old, refurbished PCs with a lightweight Linux.

Digitalanalogue – The Digital and Analog sides of Co-Creations hand in hand.  

As our Cards follow the Industry Size of big Brands like Pokémon, Yu-gi-oh! or Magic the Gathering, all World Market Products such as Card Sleeves and Collectors Albums can be used or reused for the fsys Game Cards. 

The CCG/TCG Genre Market

The Global Collectible Card Game Market is expected to be valued at USD 17.33 billion in 2025, increase to around USD 20.08 billion in 2026, and is forecasted to reach nearly USD 74.71 billion by 2034, advancing at a CAGR of 15.9% between 2025 and 2034.

Source:

https://www.businessresearchinsights.com/market-reports/collectible-card-game-market-101837

Key Takeaways

The World Market indicates High Resonance among Youth and Adults alike. We can “hijack” this resonance for our common good sector project 😉

The Offline Medium of Card Games runs independent from Electricity and Internet Access and can be used in regions, where no access is available.

As we use Industry size Cards, the existing market products (Card Sleeves, Collectors albums, etc.) can be (re-)used for the fsys cards

Through freely available Open-Source Tools, AI Assistance and low learning curve workflows we empower people to collaborate as Card Designers.

Local/regional “Card Designer” are then enabled to create cards relevant in the context of their region, culture and language and learn valuable, design skills along the way.

Multipliers (Youth Organizations, ..) can be trained to facilitate Card Design Playshops in their region.

Together we create a “Collective Card Game” with each card joining the co-created CCG Brand and World Collection for intercultural understanding of our interconnected foodsystems


Season 1
The Card Crafters

In this design sprint, we create, play and share Collectible FSYS Quest Cards while heading towards a first “Planetary Print Edition” 
Along the way,  we share how to create fsys Cards with Open Tools. We invite to design and contribute cards, mission quests and stories on multiple continents. 

This growing collection and final selection of collectively created cards will then be part of the first “Planetary Print Edition” of our TCG in 2027/28.  We are sure that it will reflect food stories and practices from around our shared home: our Planet.

Some of our fsys cards: